using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

// Program.cs
namespace RTS_RPG
{
    static class Program
    {
        public static int NaN = -99999;       // Used througout project to indicate unitialized 
                                              // or otherwise unique values.

        public static int SCREENWIDTH  = /*800; // */ 1280; // */ 933;
        public static int SCREENHEIGHT = /*600; // */ 800;  // */ 700;
        public static int HUDHEIGHT = 165;
        public static Random Random = new Random();

        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        static void Main(string[] args)
        {
            using (RPGGame game = new RPGGame())
            {
                game.Run();
            }
        }
    }
}

